
vlang/sdl: Official SDL2 & SDL3 bindings for V - GitHub
sdl is a SDL V module and a wrapper around libSDL. Both SDL2 and SDL3 versions are supported through dedicated branches . The module strives to support 100% of the SDL API.
sdl | vpm - V Lang
sdl is a SDL2 V module and a wrapper around libSDL2 . The module strives to support 100% of the SDL2 API. So, among many other things, you can: If you want to use SDL2 v2.0.8 you can simply do: If you want to use another version of SDL2 you will, currently, have to install it via git or by manual download.
jeffbdavenport/vsdl: Official SDL2 & SDL3 bindings for V - GitHub
sdl is a SDL V module and a wrapper around libSDL. Both SDL2 and SDL3 versions are supported through dedicated branches. The module strives to support 100% of the SDL API. So, among many other things, you can: Open windows and accelerated rendering contexts; Render basic 2D graphics
Simple DirectMedia Layer - Homepage
Mar 2, 2010 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
sdl/examples/sdl_opengl_and_sokol/main.v at master · vlang/sdl
Official SDL2 & SDL3 bindings for V. Contribute to vlang/sdl development by creating an account on GitHub.
sdl3 | vcpkg.link: Vcpkg Ports and Packages Explorer
Mar 2, 2010 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
kjlaw89.vsdl | vpm
VSDL is a work-in-progress V wrapper for the C-based SDL library. The aim of this library is to provide a thorough implementation of SDL2 in V. The implementation is faithful to the original API but takes some liberties to provide a native "V" feel.
Vsync: the correct way to refresh the screen using SDL2
Mar 14, 2023 · If you read a tutorial on how to handle display with the SDL library, chances are it sums it up as a loop: perform the computations for the “logic” of the game (moving the characters, etc.), invoke the display functions, refresh the screen, then put the program to “sleep” for a while.
Lazy Foo' Productions - Frame Rate and VSync
Oct 19, 2024 · After we create our window/renderer, we're going to enable VSync with SDL_SetRenderVSync. VSync means the screen will update when the monitor updates. Monitors update from top to bottom AKA vertically, this is why it's called vertical sync.
nsauzede/vsdl2: SDL2 V module -- libSDL2 wrapper - GitHub
SDL2 V module -- libSDL2 wrapper. IMPORTANT vsdl2 has been integrated in V vlib/sdl here. Not sure what will become of this legacy SDL PoC.. In fact, the sdl component of upstrean vlang seems to have moved there and be pretty much out of date. Thus, I'll continue maintaining my initial SDL2 work here, as time permits..
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