
Star Wars 5e
Create your character right here on the SW5e website! (Currently in development)
Star Wars 5e - sw5e.com
Languages: Your droid can speak, read, and write Galactic Basic and one language of your choice. It can understand spoken and written Binary, but can not speak it. Skills: One Intelligence, Wisdom, or Charisma skill of your choice Size: Medium Speed: 25 ft. Class II Droid. Class II droids, programmed for the application of engineering and other technical sciences, are subcategorized as ...
Star Wars 5e - sw5e.com
Martial Arts. Monk: 1st level Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are vibroweapons with which you are proficient that lack the dexterity, heavy, special, and two-handed properties.
Star Wars 5e - sw5e.com
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Star Wars 5e - sw5e.com
Chapter 2: Entertainment and Downtime. Any campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign over a longer period of time and helps to manage the characters’ level progression, preventing them from gaining too much power too quickly.
Star Wars 5e - sw5e.com
Prerequisite: Force Push/Pull Casting Time: 1 action Range: Self (15-foot cone) Duration: Instantaneous When you cast this power, you raise your hand and unleash a burst of Force energy. Each creature in a 15-foot cone must make a Strength saving throw.
Star Wars 5e - sw5e.com
You can craft unenhanced objects, including adventuring equipment and works of art. While you don’t need to be proficient with tools related to the object you are trying to create (typically artisan’s implements), without proficiency you will lack the …
Star Wars 5e - sw5e.com
Techcasting Focus. You use a wristpad (found in chapter 5 of the Player’s Handbook) as a tech focus for your tech powers. Industrious Tech. Industrial Approach: 3rd level You can cast tech powers while raging as long as the power’s casting time is no more than 1 action and the power does not require concentration.
Star Wars 5e - sw5e.com
Your people are a matriarchal society of warriors who train in the art of war and the usage of both muscle and the Force in combat. While all clans have their own set of rules regarding Force usage, all the clans held one rule above all others: “Never Concede to Evil.”
Assets | SW5E
This includes GMBinder links to three of the expanded content documents for character options.