
How do I use SDL2 in my programs correctly? - Stack Overflow
Oct 16, 2020 · Install SDL2 from its package manager. Use a tool called pkg-config (also from the package manager) to automatically determine all necessary flags (pkg-config --cflags SDL2 for …
SDL2: LNK1561: entry point must be defined - Stack Overflow
Sep 7, 2013 · I'm adding to this answer. If you are debugging an SDL2 app, and you've added multithreading to said app, instead of using Console (/SUBSYSTEM:CONSOLE), use Window …
c++ - SDL2: Fast Pixel Manipulation - Stack Overflow
Oct 23, 2015 · I want to draw pixels on the monitor which change frequently after certain parameters. E.G. if a Red and Green Pixel collide, they would both vanish, etc. In every frame …
Drawing a rectangle with SDL2 - Stack Overflow
Feb 20, 2014 · SDL and SDL2 needs to be initialized before you can use it. The way to initialize SDL is the following function. int SDL_Init(Uint32 flags) Where flags can be a different value …
sdl 2 - SDL2: How to deal with transparency? - Stack Overflow
I'm experimenting SDL2 and I encounter a case I cannot manage correctly when I draw on an intermediate transparent texture. The images I'm attempting to blend: img_w_A_channel; …
The better way to control player in 2d game ? (sdl2)
Nov 11, 2020 · (sdl2) Ask Question Asked 4 years, 4 months ago. Modified 4 years, 4 months ago. Viewed 548 times ...
SDL2 undefined reference to several functions with MinGW
Sep 10, 2016 · Also of course with dynamic linking you'll need SDL2.dll either bundled with your resulting .exe or in system directory to actually launch resulting program. You could put both of …
c++ - What is an SDL renderer? - Stack Overflow
SDL_Renderer. SDL_Renderer is a struct that handles all rendering. It is tied to a SDL_Window so it can only render within that SDL_Window.
include - How do I link SDL2 using CMake? - Stack Overflow
Feb 9, 2016 · Could not find a package configuration file provided by "SDL2" with any of the following names: SDL2Config.cmake sdl2-config.cmake Add the installation prefix of "SDL2" to …
How to render fonts and text with SDL2 efficiently?
It actually assumes SDL2 and would not work with SDL1 without some modification. If SetFontSize() were exposed publicly, I don't believe it should affect the sturctures in …