
SDL2/Installation - SDL2 Wiki
SDL 2.0, unlike 1.2, uses the zlib license, which means you can build a static library linked directly to your program, or just compile SDL's C code directly as part of your project, without requirements to publish your source code, etc.
SDL2/FrontPage - SDL2 Wiki - Simple DirectMedia Layer
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license . This license allows you to use SDL freely in any software.
SDL2/Tutorials - SDL2 Wiki
Also features tutorials on how to set up SDL2 on Windows and Linux. A collection of SDL2 tutorials ranging from beginner to expert level. A set of tutorials to cover the basics of several areas of SDL2. How to setup Codeblocks mingw, SDL2.0 Opengl 3+ …
Simple DirectMedia Layer - Homepage
Mar 2, 2010 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.
How to Setup SDL2 on Windows for C/C++ - matsson.com
This tutorial will go through the process of setting up the SDL2 library on Windows for C/C++ development with mingw-w64, which is a port of the GCC compiler for Windows. Our example will be written in C using a 64-bit compiler, but this works exactly the same for C++ and one could easily use the 32-bit compiler instead.
Simple DirectMedia Layer - Wikipedia
SDL 2.0, released in 2013, was a major departure from previous versions, offering more opportunity for 3D hardware acceleration, but breaking backwards-compatibility, a wrapper library made to translate 1.2 calls to 2.0 was later made available.
Setup SDL2 with Visual Studio Code and mingw64 on Windows
Sep 28, 2020 · This is a simple guide to how to setup SDL2 with Visual Studio Code and mingw64, for me worked and I hope that you can start with SDL2 in Windows. Installing the tools. The first thing that we need to install is Visual Studio Code editor. Download, install, and launch VS Code. You need to install the C/C++ plugin from Microsoft.
GitHub - 51ddhesh/SDL2_Setup: Setup for Simple DirectMedia Layer 2 …
Jan 4, 2025 · SDL2 is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, and graphics hardware via OpenGL and Direct3D. It is commonly used for game development, multimedia applications, and other performance-sensitive tasks that require direct interaction with hardware components.
How to set up SDL2 on Linux - Gigi Labs
Jun 13, 2015 · #include <SDL2/SDL.h> int main(int argc, char ** argv) { SDL_Init(SDL_INIT_EVERYTHING); SDL_Quit(); return 0; } You can use vi or your favourite editor to create the source code: To compile this (assuming it’s called sdl2minimal.c), use the following command: gcc sdl2minimal.c -lSDL2 -lSDL2main -o sdl2minimal
ddhuynh/SDL2-Windows-Setup - GitHub
Visit the website for SDL2 and under Download, click SDL Releases. Click on the file named "SDL2-devel-2.28.5-mingw.zip". The version number might be slightly different. Extract the file. Inside the SDL2-2.28.5 folder, you should see two different folders containing mingw in the name.
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