
Algorithms - J Perm
Use this to only practice the algorithms you want to learn. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar.
PLL Algorithms - CFOP SpeedSolving PLL #21 Cases
Solving the PLL is the last step of the CFOP, and is the final straight in speedsolving the Rubik's cube. There are 21 different variations of Last Layer Permutations, and a well-known name for …
PLL (Permutation of the Last Layer) - CFOP - Cubing Cheat Sheet
Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Solution for the 3x3 magic cube and speed …
Round brackets are used to segment algorithms to assist memorisation and group move triggers. Moves in square brackets at the end of algorithms denote a U face adjustment necessary to …
PLL — Cube.Academy
PLL (Permutation Last Layer) is the last step of the CFOP method and has a total of 21 cases. Here I share the algorithms that I use for each case. Click on the case to see the finger tricks.
2 Look PLL — Cube.Academy
PLL (Permutation Last Layer) is the last step of the CFOP method and solves the cube. Here are algorithms for which you can always solve PLL in two steps. Click on the case to see the finger …
PLL - Speed Cube Database
PLL or Permutation of the Last Layer is the fourth and last step of the CFOP method, which aims to permute the pieces of the last layer to have the 3x3 fully solved. This step is fully …
PLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki
Apr 10, 2025 · There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. The following page gives a list of all of the PLLs, along with a …
Last Layer (OLL/PLL) — Cube.Academy
The Last Layer has 57 OLL and 21 PLL cases. Master these algorithms and you'll be able to use them FOREVER!
Step 4 - CFOP Method: Permutate the Last Layer - PLL - Ruwix
Steps of the Fridrich Rubik's Cube Method: 1. White cross ; 2. First two layers (F2L) 3. Orient last layer (OLL) 4. Permute last layer (PLL)
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