
The King of Fighters '98/Kyo - SuperCombo Wiki
Kyo is top-tier character in mode but up mid-tier in advanced mode, focusing around mid/close range poking and rushdown. He does not have a command throw, but his mixups are good enough thanks to priority on his air (j.B, air + C) and ground moves (close C, crouching B, + A).
The King of Fighters '98 UMFE/Kyo Kusanagi - Dream Cancel Wiki
Nov 14, 2024 · Kyo is KOF's iconic first protagonist, and main hero of the Orochi Saga. In '98's dream match, he once again teams up with classic teammates Benimaru Nikaido and Goro Daimon to form the Japan Team. Kyo is primarily a close-range pressure and mixup character.
Kyo Kusanagi - SNK Wiki
Kyo Kusanagi (草薙 くさなぎ 京 きょう) is the titular protagonist in SNK 's The King of Fighters series. He was first introduced in The King of Fighters '94 as the leader of the Japan Team. He is the rival of Iori Yagami.
The King of Fighters '98/Moves (normal characters) - StrategyWiki
Nov 2, 2024 · This page only contains the normal characters of KOF '98. The movelists for the secret characters and special character versions can be found here.
The King of Fighters '98: Dream Match Never Ends - SNK Wiki
The King of Fighters '98: Dream Match Never Ends (ザ・キング・オブ・ファイターズ '98 ナインティエイト ドリームマッチネバーエンズ), subtitled as The Slugfest in international releases, is the fifth game in The King of Fighters series by SNK.
Kyo Kusanagi/Move List - SNK Wiki
KOF XIII also returns "NESTS Style Kyo", although he does not play like his actual NESTS saga counterpart, instead playing like his KOF '96 -to- '98 counterpart (e.g. lacking his 427 Shiki Hikigane which was present in every game from the NESTS saga).
The King of Fighters '98 UMFE/Kyo Kusanagi/Combos
Mar 11, 2024 · High and fast jump-in combo enabled by quick max. Quick max combo into super. Most useful when you're at low health and have access to the SDM version of qcfx2+P, otherwise the first jump-in combo is better, as it lets you stay in …
The King of Fighters '98: Ultimate Match/Kyo Kusanagi
Kyo could cancel his back dash into Naraku Otoshi to increase the speed and range of his back dash while decreasing the recovery period. This move is an essential function to Kyo's offensive options and defensive movement.
The King of Fighters '98/EX Kyo - SuperCombo Wiki
Combos into cr.B and cr.A. The best close-range poke in KOF98. Not only is it extremely fast, but it activates from very far away for a 'close' attack. This makes Kyo very hard to stop when he runs in, because he can usually attack earlier than most characters.
THE KING OF FIGHTERS '98 || CHARACTERS || HERO TEAM
"My reason for winning? I'm just cool. Real cool." "Lightweight!" The King of Fighters '98 character profiles, images, sprites, and more!