
GDC Vault - Open Source Game Development Summit: Simple …
This talk will help developers with advanced topics in Simple DirectMedia Layer (SDL) development, such as cross-platform high DPI support and relative mouse mode for FPS games, with concrete examples of how use SDL correctly.Along the way, Sam Lantinga and Ryan Gordon will give a brief history of the project, insights into the open source ...
Simple DirectMedia Layer - GDC2023
UPDATE: SDL 3.0 support for high DPI has been revised, and the information in the presentation is out of date. The new high DPI concepts are documented in README-highdpi.md
SDL presentation for GDC 2023! - Simple Directmedia Layer
Feb 9, 2023 · For those who are going to GDC, Ryan and I will be presenting a talk on the history of SDL as well as features in the upcoming SDL 3.0: Schedule | GDC 2023 | Open Source Game Development Summit: Simple DirectMedia Layer…
SDL gives you a consistent way of handling high DPI scenarios across all operating systems Your game should handle floating point mouse coordinates, and window sizes that are different than your back buffer sizes
We are the developers of SDL, ask us anything! : r/gamedev - Reddit
Hello! We are Sam Lantinga (u/slouken) and Ryan C. Gordon (u/icculus), developers of Simple Directmedia Layer (SDL). We have just released a preview of SDL3, for all your gamedev needs, and are here to answer any of your questions, be they about SDL, game development in general, or just what we had for breakfast. :) Ask us anything!
Cross-platform interface for hardware abstraction. Windows, macOS, Linux, iOS, Android, etc. Covers audio, video, controllers, and much more. Used by game engines and game/app developers. No, my middle initial isn’t ‘D’. SDL takes the complexities of dealing directly with hardware out and lets you focus on your game development. Who Are We?
SDL3/CategoryGPU - SDL Wiki
The app creates a GPU device with SDL_CreateGPUDevice (), and assigns it to a window with SDL_ClaimWindowForGPUDevice ()--although strictly speaking you can render offscreen entirely, perhaps for image processing, and not use a window at all.
SDL3/FrontPage - SDL Wiki
SDL is written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust. SDL 3.0 (often shortened to "SDL3") is distributed under the zlib license.
GitHub - libsdl-org/SDL: Simple Directmedia Layer
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. You can find the latest release and …
Simple DirectMedia Layer - Homepage
Mar 2, 2010 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games.