
Entity 3 - "Smiler" - The Backrooms
Entity Number: 3. Habitat - Majority of Levels. Description. Smilers are generally hostile, and there have been many confirmed sightings of them. They can be identified by their signature reflective eyes and teeth gleaming in the dark. The best way to escape a Smiler is to keep eye contact. Smilers tend to reside in dark areas on Level 2 and ...
Level 3 - "Electrical Station" - The Backrooms
Level 3 is a series of long, dark, twisting hallways that work similarly to Level 0. They all consist of randomly segmented rooms, which form in no particular pattern, and are extremely loud with the noises of machinery.
Case 5: [EXTINCT ENTITY] - The Backrooms
The entity commonly referred to as a Smiler, or Entity 3, is extinct. As this entity emits its own artificial light , many reports have come in witnessing this entity combusting into flames before promptly expiring.
Entities - The Backrooms
Discover the entities of the Backrooms: the friendly, the beastly and the entirely inscrutable. Read from Entity 1 to Entity 999.
Entity 2 - "The Windows" - The Backrooms
Entity Number: 2. Habitat - Architectural. Description. The Windows are creatures in the shape of a Window. The Window has a figure inside, always pointing at the target. If the target is unaware of the creature, it will attack immediately. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1.
Level 3.1 - "Space Complex" - The Backrooms Wiki
Much like Level 3, Level 3.1 contains a lot of dangerous entities. Although some appear in larger concentrations than others, some of the most common entities present all across the sub-layer are: Bursters, Stretchers, Clumps, Skin-Stealers, Dullers and Hounds.
Entity 11 - "Bursters" - The Backrooms
Entity Number: 11. Habitat: Level 3. Description. These creatures are found on Level 3 and appear vaguely humanoid in appearance. They crawl on all fours to move across the halls of the backrooms, with their back legs further stretched out (more …
Object 100 - “Super Almond Water” - The Backrooms
Mar 6, 2025 · Our methods are apart from who we are. Individuals who exist within ENTITY are encouraged to achieve our goal with whichever methods they personally find to be appropriate. It is results that matter, and no matter how large or small your contributions to the movement are, you are ENTITY. 3.
Tag Guide - The Backrooms
entity: For articles on entities. Unnumbered entities, although not present on the normal entity list, also use this tag. object: For articles on objects.-group: For articles on groups of interest (GOIs).
Entity 31 - "Camo Crawlers" - The Backrooms
Entity Number: 31. Habitat - Level 61, Majority. Description. These creatures are strange humanoid monstrosities, with four arms with a grayish-brown color when in a normal state. These creatures have huge blind white eyes, instead using their hearing to hunt and attack wanderers.