
DX9WARE - Cult of Intellect
Take a look at the list of community-created DX9WARE configurations and LUA scripts, download them and then make slight adjustments to your needs. You can also submit your own for free! first cheat on the market with it's own custom LUA environment, which allows the community to support new games, and add their own functionality to DX9WARE.
IDirect3DVertexBuffer9::Lock (d3d9helper.h) - Win32 apps
Feb 22, 2024 · The IDirect3DVertexBuffer9::Lock method (d3d9helper.h) locks a range of vertex data and obtains a pointer to the vertex buffer memory.
DX9WARE | Scripts - Cult of Intellect
Browse the community's custom made DX9WARE™ LUA scripts.
DX9WARE | Configs - Cult of Intellect
Browse the community's custom made DX9WARE™ configs. Basic TPS Aim Assist to give you an advantage over other players while still looking legit. This config will give you a hand when it comes to dominating any TPS. Base Battles | Semi Legit | Automatic Weapons This config is made for the Thermal AR as it is what I use on my accounts.
Accessing the Contents of a Vertex Buffer (Direct3D 9)
You can retrieve a pointer to vertex buffer memory by calling the IDirect3DVertexBuffer9::Lock method, and then accessing the memory as needed to fill the buffer with new vertex data or to read any data it already contains.
D3DLOCK - Win32 apps | Microsoft Learn
May 24, 2021 · A combination of zero or more locking options that describe the type of lock to perform.
What are possible causes of IDirect3DVertexBuffer9::Lock …
May 19, 2010 · In error reports from some end users of our game I have quite often seen following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE.
GitHub - soupg/DX9WareScripts
Contribute to soupg/DX9WareScripts development by creating an account on GitHub.
c++ - DirectX 9 Vertex Buffer crashes program when using …
Jan 15, 2014 · The problem is that the program keeps breaking on the Lock () function for the vertex Buffer. The error i'm getting is "access violation". But the thing is this worked fine if I put 0 in for the flag.
Sharing resources between DirectX and OpenGL - CCR’s Blog
Sep 7, 2016 · Because of the potential read-after-write hazards, it is necessary for the GL renderer to acquire a lock on the shared surface via wglDXLockObjectsNV. This lock does not result in the surface being copied to CPU space (as would happen with a …
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