
Couatl - Monsters - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Couatl - Couatls are benevolent serpentine beings of great intellect and insight. Their brillian...
Couatl | D&D 5th Edition on Roll20 Compendium
Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: Magic Weapons: The couatl's weapon attacks are magical.
Coatl - 5etools
The coatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the coatl's choice).
Couatl - Forgotten Realms Wiki
Coautl were also known for their great insight [1] and genius-level intellect. [1][5] Often perceiving their lives as a never ending quest for wisdom, they possessed an intellectually curiousity, storing vast amounts of knowledge and finding joy in learning.
Couatl - 5etools
Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15).Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Couatl - DnD content - Wikidot
Jul 24, 2023 · Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves.
Couatl - 5th Edition SRD
Medium celestial, lawful good. Innate Spellcasting: The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: Magic Weapons: The couatl’s weapon attacks are magical.
Couatl » Monster Stat Block - DnD 5e - AideDD
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. Constrict.
Couatl - 5th Edition SRD - 5thsrd.org
Medium celestial, lawful good. Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: Magic Weapons. The couatl's weapon attacks are magical. Shielded Mind.
5th Edition System Reference Document/5e SRD - DnD5e.info
Medium celestial, lawful good. Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts.