
Zorbo - Forgotten Realms Wiki
Zorbos (pronounced: /ˈzɔːrboʊz/ ZOR-bohz[1]) were small, carnivorous creatures[3] native to Chult.[5] Zorbos were typically around three feet tall, and covered in gray fur. They had sharp …
Zorbo - 5etools
A zorbo (pronounced ZOR-boh) is a ferocious omnivore similar in size and appearance to a koala. Living in trees and caves, it has long claws, a dour disposition, and a fondness for humanoid …
zorbo - Search - D&D Beyond
Returning 11 results for 'zorbo'. Magic Resistance. The zorbo has advantage on saving throws against spells and other magical effects. Natural Armor. The zorbo magically absorbs the …
Zorbo - AD&D Complete Compendium
The zorbo's most feared form of attack drains the defensive magic of creatures it strikes. Each time the zorbo hits a target protected by magical armor, a ring of protection, bracers of …
Zorbo - Fallout Wiki
Dr. Zorbo is an antagonist in The Adventures of Captain Cosmos media franchise. Thirty thousand years ago, Dr. Zorbo defeated Orcos, Archon of Osteopolis, in some sort of wager. …
Zorbo - GitHub Pages
The zorbo has advantage on saving throws against spells and other magical effects. Natural Armor. The zorbo magically absorbs the natural strength of its surroundings, adjusting its …
Dungeons & Dragons 5e Race/Species : Zorbo - World Anvil
Zorbos are a race of bear-sized creatures resembling blue-furred sloths with sharp claws. They are agile climbers and possess keen senses, making them formidable in their natural habitat. …
D&D General Monster ENCyclopedia: Zorbo - EN World
Jun 26, 2021 · The zorbo’s special trick is that it can absorb the armor class of its natural surroundings, or from opponents’ magic items, destroying such items in the process. This new …
Zorbo - D&D Adventure System Wiki | Fandom
• If the Zorbo is within 1 tile of a Hero, it moves adjacent to the closest Hero and claws that Hero. • Otherwise, the Zorbo moves 1 tile toward the closest Hero. Drain Magic: On a roll of 18 or …
Zorbo - Jsigvard - D&D 5e: Creatures
Hit: 8 (2d6 + 1) slashing damage, and if the target is a creature wearing armor, carrying a shield, or in possession of a magic item that improves its AC, it must make a DC 11 Dexterity saving …