
[Tutorial] How to calculate vectors - Bukkit Forums
Oct 25, 2014 · There seemed to be a lack of good guides on how vectors in minecraft work. So here is one now. Index: 0. About this. 1. What is a vector? 2. What is pitch and yaw? 3. Calculate a vector based on pitch and yaw. 4. Calculate a vector between two locations in the world. 4.1 Using pitch and yaw (not very performance friendly) 4.2 Using vector subtraction …
Knockback vector? - Bukkit Forums
Mar 26, 2014 · Implementing the method Loogeh provided, you'd want to assign that to a Vector (where player is the person who is knocking someone back) and then apply that vector to the person who got knocked back. See if that works.
Calculate distance between a block and a player (location)
Sep 27, 2011 · I bet no one has an answer to this, but it's worth asking anyway. :) How can I get the distance between a player and a block, as in, hit-test distance....
Solved How to calculate damage if the entity is wearing armor?
Nov 11, 2018 · Solved How to calculate damage if the entity is wearing armor? Discussion in ' Plugin Development ' started by MrShnig, Nov 11, 2018.
setVelocity(<Vector>) and Parabolic Motion - Bukkit Forums
Mar 25, 2014 · Vector start = currentlocation.toVector (); Vector destination = somelocation.toVector (); The goal? Go from start to destination in a parabolic arch. We know that in Minecraft: g=18m/s^2 It's easy to get some basic calculations for a 2d plane: double deltaZ = destination.getZ () - target.getZ (); double deltaX = destination.getX () - target ...
Solved How do vectors work? - Bukkit Forums
Aug 7, 2014 · A vector is just a linking line between two locations (the difference between them). If I applied a vector 10 blocks higher or lower, it would be exactly the same, just with a different start and end point.
Get vector from location 1 to locations 2? - Bukkit Forums
Feb 14, 2013 · To get the vector from one location to another: Vector fromPlayerToTarget = targetLocation.toVector ().subtract (playerLocation.toVector ()) But you are only interested in the direction, so better normalize it: fromPlayerToTarget.normalize (); -> now the Vector has the length 1 -> perfect for using it
How do I get Yaw and Pitch from a vector? - Bukkit Forums
Dec 17, 2011 · This returns the yaw value from a vector. For the pitch, you probably need to use cos (vec.getY () / dxz) or sin (vec.getY () / dxz) dxz being the length to x and z. (Math.sqrt (getX () ^ 2 + getZ () ^ 2)) Also, Bukkit uses degrees. Also note that entity yaw differs from block faces and player yaw, thus the - 90.
Solved - Player to Location angle calculation | Bukkit Forums
Jan 5, 2015 · I would create a vector between the player and the block, and then simple call the angle method in vector. Note that the angle is in radians and if you want it in degrees then you can use Math.toDegrees (double radians) to convert it.
Bouncing snowballs | Bukkit Forums
Apr 23, 2014 · You can then Math.max (x dist, y dist, z dist) to find the highest one, then check each value, if it equals the max,, times the corresponding vector by -1.