
Umbra (3D technology company) - Wikipedia
Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox …
Introduction to Occlusion Culling | by Umbra 3D - Medium
Feb 20, 2018 · When rendering 3D world views in a game, resources spent in processing elements that are invisible to the player are inevitably wasted. These resources could be better …
Interview: Umbra 3 and its next-gen visual trickery
Nov 29, 2013 · Finnish middleware firm Umbra Software is aiding all of these next-gen games and more with the third version of its self-titled visibility tool.
Umbra: 3D Middleware for Call of Duty & Desnity - 80
May 5, 2015 · Umbra is a high-level visibility solution. It optimizes rendering by making sure that what you see (what the camera sees in the frame) is being rendered. Anything behind the …
Middleware Partners
Umbra 3 point visibility queries are used to determine the objects that are visible from the camera’s point of view. Performance is gained on both the CPU and GPU since hidden objects …
Rendering optimization : a peek at Umbra3D technology
Mar 16, 2015 · The most important feature for rendering acceleration is Umbra’s visibility query. In the simplest case, you give Umbra your camera transformation and Umbra will return you a list …
Rendering an open world with Destiny, Umbra and the occlusion …
Mar 30, 2013 · Umbra software does this by “voxelizing” polygons, creating “cells” from the voxel presentation and stitching them into a “tome” of visibility. That process determines a list of …
GDC Vault - Using Umbra Spatial Data for Visibility and Audio ...
Quantum Break presents a major challenge for a visibility system with dynamic content that runs the gamut from indoors to large dynamically changing outdoor environments. Remedy also …
Unified Occlusion Culling: Portals, Visibility Umbra, and HZB
Oct 16, 2015 · Visibility Umbra : This is a method of extruding a frustum of the "hidden space" behind the solid convex portion of an object, and is used for testing whether whole objects are …
Solving Visibility and Streaming in the The Witcher 3: Wild Hunt …
This talk will detail how the Umbra 3 Visibility System is being used and accomodated in the REDengine 3 that powers The Witcher 3: Wild Hunt. Umbra's automated occlusion culling …