
Lazy Foo' Productions - Tiling
May 28, 2024 · Tiling is a way of making levels out of uniformly sized reusable pieces. In this tutorial we'll be making a 1280x960 sized level of out only a 160x120 sized tile set. And then create a level out of those pieces allowing us to save memory and save time by reusing pieces.
GitHub - connorkuehl/sdl2-tiled-example: A small sample …
A small sample showing how to load and render Tiled maps in your SDL2 game project.
Lazy Foo' Productions
Mar 28, 2010 · Tiling is a common method to create flexible level engines. Here you'll learn to load a tile map to place the tiles and how to interact with and show tiles. Tiling tutorial with SDL 2 is now available.
SDL2 C++ Tile Map -- most efficient way to render lots of tiles
Dec 24, 2015 · Though, SDL2 doesn't really have anything to do with sprite batching -- it's all in OpenGL/C++. The basic idea is to have all your tile images within one OpenGL texture, letting you issue one draw call for many tiles, where each tile references a different image by using variable UV coordinates.
Fastest way to render a tiled map with SDL2 [closed]
I'm searching for a very fast way to render a tiled map with three layers with SDL2. I'm using SDL_RenderCopy but it's very slow... Are you rendering whole map (even tiles that are outside of the screen) or are you performing some kind of view culling?
Lazy Foo' Productions - Level Editors
Aug 10, 2022 · With our level editor, we're going to be able to choose a tile and place it where we want on our tile map. Now what is this missing to be able to be a full fledged level editor? Simple, you can't save and load what you made.
How to load tilemap from tiled software into SDL2
Mar 17, 2016 · I have created a tilemap using the Tiled Software. Now I need to use it in SDL2 code. I am using lazyfoo's tut to learn SDL. The problem is that in his tut, he uses a .map file to represent a tilemap. The tiled software is not allowing an output in this format. The format it is exporting in is .tmx.
C++ SDL2:2D tilemap with every tile has its own behavior
Nov 16, 2019 · Create a base class Tile that will handle generic stuff like rendering, animations if any, behavior of the tile... For each of your special tiles, create a new class that inherits from your base class Tile and override the behavior if your new tile has a custom behavior, or override the animation/render if it is a special case.
A tilemap editor for games written in C++ using SDL2.
A simple, fast, and small Windows tile map editor app for games. Programmed in C/C++ using the SDL2 library.
sdl2-tiled-example/README.md at master · connorkuehl/sdl2 ... - GitHub
This repository's only focus is on demonstrating how to load and render Tiled maps in SDL2. The rest of the code is a quick and dirty set-up for the Tiled level loading functionality to stand on and should not be used or regarded as good game design with SDL2.
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