
Tiled | Flexible level editor
Tiled 1.11.1 Released 11 January 2025 Apart from fixing a number of issues in Tiled 1.11, this release adds support for loading Aseprite images, brings a few scripting API additions as well as a small AutoMapping improvement.
Download - Tiled
Jun 25, 2022 · Tiled 1.11.1 Released 11 January 2025. Tiled 1.11 Released 27 June 2024. Tiled 1.10.2 Released 04 August 2023
Tiled Documentation — Tiled 1.11.0 documentation
If you’re not finding what you’re looking for on these pages, please don’t hesitate to ask questions on the Tiled Forum or the Tiled Discord. User Manual Introduction
Introduction — Tiled 1.11.0 documentation
Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to annotate your level with extra information used by the game.
Tiled 1.9 Released
Jun 25, 2022 · Automapping, or pattern-based tile placement, was originally introduced in Tiled 0.6 to simplify editing of maps for The Mana World. In this release the algorithm has been almost entirely rewritten, making it much faster, easier to set up and adding several new options.
Tiled Map Editor
May 14, 2015 · Please welcome the first community supported Tiled release! The main new feature in this release is the improved support for object resizing, including support for resizing polygons and tile objects. The time I needed to finalize the integration of this pull request and doing subsequent polishing was sponsored directly by my patrons .
Tiled 1.5 Released | Tiled
Mar 23, 2021 · Tiled 1.5 brings a large amount of improvements, including a more powerful Terrain Brush, parallax scrolling and GameMaker Studio 2.3 export!
Working with Worlds — Tiled 1.11.0 documentation
A world is defined in a .world file, which is a JSON file that tells Tiled which maps are part of the world and at what location. Worlds can be created by using the World > New World… action. You may also create .world files by hand.
Docs | Tiled
The manual provides an overview of Tiled's functionality and how to use it. Scripting API Reference Your go-to reference for the scripting API, which allows you to implement support for custom formats, automate tedious tasks, or create new tools.
Working with Objects — Tiled 1.11.0 documentation
The rectangle was the first type of object supported by Tiled, which is why objects are rectangles by default in the TMX Map Format. They are useful for marking rectangular areas and assigning custom properties to them.