
Drawing A Line in Starling Framework 2.0 - Starling Forum
Hi John thanks for the reply. I just started playing Starling (again). But I don't remember using Mesh Class directly when I made game with starling 1.x. Moreover starling has new architecture since 2.0. Could you give me an example how to make a line with Mesh?
Mobile - Lagging Touch Events - Starling Forum
I have tried the RenderTexture method as well with the same result. I really don't think its related to my drawing methods because even if this way was horribly slow, it should work just fine when the number of line segments is very few. However, the lag is always present, even when the drawing method only needs to draw say, 5-10 lines.
Starling, drawing api and animations - Starling Forum
Thank you, this was very helpful. However, I had 2 problems with the line class. The solution of the first one was to subtract the offset in the lineto-function.
'draw loop' for map panned using StarlingCameraFocus class
Drawing to a rendertexture ends up requiring a GPU upload every time you update it. You should probably have a batched/grouped set of tile image squares you move around as the player scrolls. In theory, the player only moved a limited area on screen and the …
Drawing/graphics API work with Starling? - Starling Forum
I'm considering using Starling to make a drawing application and it doesn't appear to be able to work in conjunction with the starling movieclip. proyb2 there lot of issues since flash sprite and starling sprite are conflicting each other.
Bubble shooter drawing method - Starling Forum
Apr 17, 2018 · Is it possible (and a good method) to do the same with starling ? Like creating a bitmapdata, draw movie clips in bitmapdata, clear, and loop this. I don’t know if using a bitmapdata is a great solution though (I’m an old flash developer). Or should I create many movie clips for each bubble instead of having only one rendering screen ?
The Future of Adobe AIR: Page 13 - Starling Forum
Aug 1, 2020 · Take Starling as an example, you do want the library to stay external but for very specific things you do want a channel of communication with the AIR dev team so you can requests specific native API to be able to implement specific things connected to the AIR internals. anyway, drawing the line on API is indeed important
Starling Textfield Font Size & Alignment Issue - Starling Forum
Starling's bitmap font renderer uses these values to place the glyphs on the screen. The problem is that those values in the original font are sometimes not optimal – and then you see effects like the one you describe. Actually, you should see that the font is similarly "off" when embedding it and drawing it with a standard Flash TextField.
How to use starling drawing - Starling Forum
Since the lines, curves and shapes are all drawn as triangles, a developer gets jaggies if a texture with an alpha gradient isn't applied to the line being drawn. Using the Starling antialiasing setting helps, but I know it isn't always something people want to use. That being said, I would recommend checking it out.
Custom Drawing API - Starling Forum
So far, I was able to port most of the polygon stuffs, every drawing command gets processed and triangulated and ends up in Starling mesh. I even got the "holes" functionality API, which is great to create negative shapes, using drawing API to cut pieces of other graphics commands... and seems to be working nicely.