
Six Ages Development Blog – Making another storytelling game as …
Aug 11, 2023 · Six Ages is a game about clans and kingdoms and world-shattering events. But it’s also a game about people. In the first game, “Ride Like the Wind,” you watch (and help guide) some characters pass through their youth to adulthood, and possibly even to old age. The second game, “Lights Going Out,” is no different.
Status – Six Ages Development Blog
Aug 11, 2023 · Six Ages 2 is now at “Gold Master” status. All three stores ( Steam , iOS App Store , and GOG ) now have what is almost certainly the final build. We’re not dropping a gold CD-RW off at manufacturing (like the 1999 release of King of Dragon Pass), but there’s still some lead time most of the digital stores need.
The Six Ages Team: David Dunham – Six Ages Development Blog
Feb 13, 2019 · In Six Ages, making sure the player knows what to do turned out to be a problem. One aspect of this was explaining the basics of game play.
User Interface – Six Ages Development Blog
Six Ages uses three custom controls: value sliders, filters to choose what’s shown (e.g. feuding or allied clans), and a similar picker to sort leaders. Sliders don’t need a large target to adjust the value, since a mouse is much more precise, and you …
runes – Six Ages Development Blog
Six Ages Development Blog. Making another storytelling game as unique as King of Dragon Pass
Difficulty Level – Six Ages Development Blog
Jun 3, 2017 · When I started seriously thinking about Six Ages, I decided I didn’t want to have difficulty levels. This is partly because King of Dragon Pass didn’t do a particularly good job with them. The hardest setting was certainly harder than the easiest one, but I think calling the easiest one “Easy” was a mistake.
OSL – Six Ages Development Blog
Aug 19, 2018 · Six Ages is a game about clans and kingdoms and world-shattering events. But it’s also a game about people. In the first game, “Ride Like the Wind,” you watch (and help guide) some characters pass through their youth to adulthood, and possibly even to old age.
Art Styles – Six Ages Development Blog
Aug 2, 2016 · One of the ways that Six Ages is following in the footsteps of its predecessor is to use very distinct art styles for different purposes. Here’s a brief look at the directions we’re going. The Distant Past
Team – Six Ages Development Blog
Six Ages Development Blog. Making another storytelling game as unique as King of Dragon Pass
Reviews – Six Ages Development Blog
Six Ages is a wonderful and worthy successor to A-Sharp’s much beloved King Of Dragon Pass. A truly beautiful, breathtaking, immersive journey into Greg Stafford’s world of Glorantha, the new setting and mythology broadens and deepens its already-rich and engaging lore.