
32X - Wikipedia
The 32X contains two Hitachi SH-2 32-bit RISC processors with a clock speed of 23 MHz, [1] [3] which Sega claimed would allow the system to work 40 times faster than a stand-alone …
List of 32X games - Wikipedia
A 32X attached to a Sega Genesis. The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", [1] the 32X was designed to expand the power of the …
Sega 32X Vault - Vimm's Lair
Welcome to the Sega 32X Vault. This Vault contains every known Sega 32X cartridge in the world, catalogued by No-Intro. To play them you'll need an emulator from the Emulation Lair or …
20 Best 32X Games For Sega’s Short-Lived Add-On - Retro Dodo
Jan 21, 2021 · Searching for the best 32X games for the Sega Genesis/Mega Drive add-on? Check out the 20 best 32X games right here and see which made No.1!
10 Things Fans Should Know About The Sega 32X - Game Rant
Jun 16, 2020 · Despite a strong start for the Sega Genesis, it started to fall behind after the debut of the Super Nintendo, so Sega created add one for the Genesis to extend its life span. The …
Sega 32X Prices & Values | All 32X Games with Prices
Sega 32X Game list & price guide. Prices for all 41 32X Games, accessories and consoles. Prices are updated based upon Sega 32X listings that sold on eBay and other marketplaces.
Sega 32X | Sega Wiki - Fandom
The 32X is a video game console and add-on for the Mega Drive/Genesis, developed by Sega in 1994. In Japan, it was distributed under the name Super 32X(スーパー32X?). In North …
Sega 32x - Phantom Arcades
The Sega 32X is an add-on for the Sega Genesis video game console. Codenamed “Project Mars”, the 32X was designed to expand the power of the Genesis and serve as a transitional …
Sega 32X Details - LaunchBox Games Database
Jun 1, 1994 · The Sega 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a …
Sega 32x System Info - vgmuseum.com
High-speed RISC processors and dual frame buffers rendering up to 50,000 polygons per second for arcade-quality texture mapping, hardware scaling and rotation. 32,768 simultaneous colors. …
- Some results have been removed