
Satyr - Monsters - D&D Beyond
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
Satyr – DnD 5e Race Guide - RPGBOT
Apr 20, 2021 · Satyrs now use the new standard method for ability score increases (+2/+1 or three +1’s), their natural weapon damage was raised to 1d6 alongside every other race with …
Satyr - 5etools
The satyr plays its pipes and chooses one of the following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the …
Satyr - Forgotten Realms Wiki
Their most notable weapon was a set of pan pipes that induced a variety of magical effects on their enemies, [1] [2] including charming, frightening, and lulling them to sleep. Other satyrs …
Satyr - DND 5th Edition
While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to …
Satyr | Race | Dungeons & Dragons 5e | Statblocks & Sheets
As a highland satyr, you're strong and hardy, accustomed to life in a rugged terrain. You're taller than other satyr and tend to be more animal in appearance. Your fur is usually copper, grey or …
Satyr Thornbearer - 5etools
The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 ( 5d6 ) piercing …
Satyr - DnD content - Wikidot
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Description. Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism …
Satyr | D&D 5th Edition on Roll20 Compendium
Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Actions Ram : Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Satyr - d20srd.org
Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat. +4 …