
SMW Central - Your primary Super Mario World hacking resource
SMW Central is a site dedicated to Super Mario World hacking. Our goal is to help the SMW hacking community by organizing what we know about this game's inner workings, as well as providing tools, free graphics, and hosting both demos and completed hacks.
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Super Mario Bros. 3 Hex Boundary for Super NES - SMW Central
The first hexes that ends the level when you enter the horizontal pipe. It also allows to enter the door with the same pointer and completely ignores it. 0 Horizontal, scrolls up when flying
SMW Central
Why does my pipe/door lead to a bonus game? Answer: It doesn't have an exit properly assigned to its screen. Question: How do I choose which level a door or pipe leads to? Answer: Select #lm{vex} or press F1 to view exits. Check which screen number your door or pipe is …
SMW Central
The one for the yellow switch was literally a random pipe in a room entirely composed of pipes. I'm not sure how I was supposed to find that. Of course, since I didn't find it I couldn't go on to the rest of the hidden exits but from what I saw in Lunar …
SMW Central's 2011 Vanilla Level Design Contest
There's a pipe just before the midway point leading to the bonus room. Through the doors, the level becomes more linear. You're faced with torpedoes, more Koopas, and Bullet Bills as you swim through layer 3 currents.
bin.smwcentral.net
;uberasm code for GHB's screen scrolling pipes. ;Do not insert this as blocks, paste this code in "gamemode_code.asm" ;labeled "gamemode_14:" so blocks works in all levels. ;tip: ;You can copy all this code instantly by pressing CTRL+A to select then CTRL+C ;to copy.
Forum Index - SMW Central
Jan 1, 1970 · Discuss the various aspects of SMW hacking here, from level design to your favorite hacks! NOTE: To show off your projects, use the Works in Progress forum instead. Moderated by: Staff , Ninja Boy , Sayuri , Tahixham
SMW Central - RAM Map
This connects doors and exit-enabled pipes to their correct entrances. The index for this exit table is the position of the exit (relative to layer 1) divided by 256. If layer 1 is vertical, then use the Y position of the exit, else use the X position.
The HUGE SMB hacking info document. - bin.smwcentral.net
If a pipe pointer appears before the world active number, then it is ignored. P=Page Pointer: The page pointer determines the screen in which Mario will appear after entering the pipe. The actual position is about 2 blocks above the ground and 2 blocks to the right of the left of the screen.