
Razor Wind | Pokemon 5e Reference - GitHub Pages
When you use this move, strong winds begin to circle around you, granting +2 to AC. On your next turn, if you keep your concentration, you release those winds as an action in a 20 foot …
Razor Wind (move) - Bulbapedia
Mar 28, 2025 · Razor Wind (Japanese: かまいたち Razor Wind) is a damage-dealing Normal-type move introduced in Generation I. It was TM02 in Generation I. Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used.
Razor Wind | Pokémon moves - Pokémon Database
Details and added effects for the Pokémon attack 'Razor Wind', including all the Pokémon that can learn it.
{The Griffon's Saddlebag} Windrazor | Weapon (longsword)
Jan 23, 2019 · This weapon can manipulate the air around it to generate blades of wind, delivering devastating slashing attacks from range. When you take the Attack action, you can expend a charge to make a special ranged weapon attack with …
Razor Wind - Moves - veekun
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Affected by how well the appeal in front goes. Earn +3 if no other Pokémon has chosen the same Judge. No other moves have the same effect as Razor Wind. Normal Pokémon get STAB, and have their types highlighted in green.
Razor Wind - International Pokédex Wiki
Razor Wind is a Normal-type attack with a high critical hit ratio that takes two turns. If the user is holding a Power Herb, Razor Wind can be used in one turn.
Razor Wind - Pokémon Wiki | Fandom
Razor Wind is a Normal-type move introduced in Generation I. A two-turn attack. Blades of wind hit the foe on the second turn. It has a high Critical Hit ratio. Affected by how well the appeal in front goes. Earn +3 if no other Pokémon has chosen the same Judge.
Razor-Wind Move Detail - pokedexapi.com
Razor Wind is a Normal-type move with 80 power and 100% accuracy. It is a two-turn move: on the first turn, the user charges up, and on the second turn, it unleashes the attack. Razor Wind also has a high critical hit ratio, which increases the chance of landing a critical hit.
Razor Wind (3.5e Maneuver) - Dungeons and Dragons Wiki
With a mighty swing you cut a path through the wind, a thousand blades slicing apart your enemy. You make an attack with your weapon (melee or ranged) against AC 10. On success you deal your weapon damage plus an additional +15d6 points of damage to either a 60 ft. cone or a 120 ft. line effect, with a DC 17 + Dex Reflex save for half.
Lets Homebrew 5e! The Razor Wind from Turok 2. : r/DnD - Reddit
Jul 22, 2018 · I'd like to start a discussion on how to create and balance the Razor Wind from Turok 2. For those of you unfamiliar with the weapon, it was a form of chakram. A disk with …
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