
What's the best way to add a GUI to a Pygame application?
Mar 19, 2015 · P.S. (10/23/2012) -- I've created a GUI toolkit of my own for PyGame. It is widget-based, and uses pygame events for communication, so that it can easily be dropped into an existing pygame program, without taking over the event loop.
how to change the text color of a pygame gui textbox
Sep 17, 2024 · I have this python code which displays a screen with a textbox in the middle that print its text when pressed enter: import pygame_gui, pygame pygame.init() screen = pygame.display.set_mode((500,5...
Making popup windows in pygame with pgu - Stack Overflow
Sep 9, 2010 · pygame_pgu-0.21-py3.6.egg\pgu\gui\surface.py", line 10, in subsurface r = pygame.Rect(r) TypeError: Argument must be rect style object ( r was being passed a None ) Removing the dialog height parameter fixed the issue for me.
tips on Adding/creating a drop down selection box in pygame
Dec 21, 2020 · I am making a game in pygame that requires me to have a drop down box and radio buttons for selection of an option. Any hints as to how to go about this would be appreciated. Regards,
How to add a background image to a button in pygame gui?
Aug 14, 2017 · I am trying to add an image as a background of a button in pygame gui. I have the button created now and I just need to add the image. How can I add the image to the button? This is my code . game1 = pygame.Rect(150 , 100, 200, 150) # creates a rect object pygame.draw.rect(screen, [255, 100, 0], game1) # draw objects down here it works fine
How can I create a text input box with Pygame? - Stack Overflow
Nov 30, 2020 · Here's an object-oriented variant that allows you to easily create multiple input boxes: import pygame as pg pg.init() screen = pg.display.set_mode((640, 480)) COLOR_INACTIVE = pg.Color('lightskyblue3') COLOR_ACTIVE = pg.Color('dodgerblue2') FONT = pg.font.Font(None, 32) class InputBox: def __init__(self, x, y, w, h, text=''): self.rect = pg.Rect(x, y, w, h) self.color = COLOR_INACTIVE self ...
python - Pygame GUI - Not Loading - Stack Overflow
Mar 6, 2013 · pygame can work with any event loop you want, as long as you hook things up right. Which means you can create a top-level tkinter app and run the pygame code under that. You can keep your existing pygame loop, and run the tkinter loop in another thread. Recode your tkinter stuff in one of the pygame GUI toolkits instead.
How to assign a pygame_gui Button to a specific surface
Jan 31, 2023 · You cannot add a Pygame GUI button to a pygame.Surface object because a pygame.Surface consists only of a grid of pixels and cannot contain objects. Also, the Pygame GUI is built on top of Pygame, not the other way around, so a Pygame object cannot handle a Pygame GUI object and no Pygame object implements the interface IContainerLikeInterface ...
What gui toolkit should I use with Pygame? - Stack Overflow
Dec 16, 2016 · I'm not aware of any pygame gui stuff, but it shouldn't be terribly hard to roll your own (and hey, maybe make it open source!) If you're just doing a few simple buttons you could use GIMP or Photoshop or something else to make two (or three) images - an up, down and possible hover button, then you'd write your own event loop/handler that would ...
python - Closing Pygame Window - Stack Overflow
Nov 10, 2013 · pygame.init() initializes all pygame modules (display, mixer, font, etc.) and pygame.quit() does the contrary, closes all modules. one can initalize a module per turn, if you want to use only display you do pygame.display.init(), no real need to call pygame.init... but, according to what you said, pygame.quit is faillling on closing the display module....