
Running OGRE3D on Weston (Wayland + XWayland) - Ogre Forums
Feb 20, 2021 · Ogre Version: 1.12.11 Operating System: Linux 5.4.77 Render System: OpenGL ES 2 Hi I have an Apalis i.MX8QM from Toradex. I am using their Linux version called TorizonCore, which uses Docker debian-based containers. So I have Weston running on a container with XWayland enabled. I compiled OGRE3D successfully in another container, …
InternalErrorException Could not load dynamic library Codec_STBI
Nov 2, 2024 · Even debugging things inside Ogre code works (like when pressing F11 to go into an Ogre function in my own project) if you set up your project correctly. Just make sure the .dll files you need are actually generated for both debug and release.
Ogre Forums - Index page
4 days ago · Using OGRE in practice A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
render depth buffer using compositor - Ogre Forums
Nov 21, 2017 · Ogre 1.x doesn't support reading from the depth buffer. However you can use PF_FLOAT16_R / PF_FLOAT32_R to render depth to the colour buffer. If you do that, you need to write your own pixel shader that outputs depth to the colour buffer. Maybe there's a sample already doing it you can look at, but I don't know.
Ogre without X11 - Ogre Forums
Oct 24, 2024 · OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux. But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB), I don't know why.
BaseWhiteNoLighting material file - Ogre Forums
Jun 15, 2011 · Ogre has two build in default materials. BaseWhite (the default used when the requested material is missing or when a new material is created) and BaseWhiteNoLighting (same as BaseWhite but with the light turned off).
Building Ogre .NET bindings - Ogre Forums
Aug 9, 2019 · I found out Ogre has official .NET bindings now-a-days and would like to use it because I'm experienced with .NET but know only little about C++ and zero about cmake.
Ogre -> C -> X/C#-Wrapper (-Generator) - Ogre Forums
Apr 3, 2006 · Something like Ogre::Root::Root () would become something like Ogre_Root_Root0 (). This would allow many languages (including C#) to provide native or very thin wrappers for Ogre, instead of going directly from C++ to native which usually requires ugly hacks - like C++/CLI, which is a major pain in my ass.
Where is the code which runs on sample browser? - Ogre Forums
Dec 21, 2024 · I want to explore all those codes available. I couldn't find the cpp file which is responsible for creating the samples. It must be a file but which one generated each of those sample codes? For example, one for Ogre animation and attack, one for quake arena model etc. Because it will give a hands-on experience on how everything is created in a ...
.OBJ to .MESH CONVERTER, HELP!!! - Ogre Forums
Oct 13, 2008 · Hi!!! I´m trying to create an application. obj to .mesh converter, I am having the following issue, I have to read that .obj file, create a ManualObject and then convert to .mesh (that was the solution found by now). What is preventing me from continue is that I cant find anything about how to create applications using ManualObject, for example: how to create a cube and …