
NVIDIA GeForce GTX 480 Specs | TechPowerUp GPU Database
The GeForce GTX 480 was a high-end graphics card by NVIDIA, launched on March 26th, 2010. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-375-A3 …
NVIDIA GeForce GTX 480 Fermi Review - TechPowerUp
Mar 26, 2010 · Today marks the release of NVIDIA's new GeForce Fermi architecture. After excruciating months of delays, NVIDIA has finally given the green light for their new products. …
Combine with 3D Vision technology for the ultimate 3 panel stereoscopic 3D gaming experience. Designed for PCI Express 2.0 ×16 for a peak bandwidth (counting both directions) of up to 20 …
UserBenchmark: Nvidia GTX 480
The GTX 480 had 1,536MB of VRAM as opposed to 1,024MB, giving it a slight advantage there. If you really don't care about thermals and like your PC components to be nice and toasty (trust …
GeForce GTX 480 And 470: From Fermi And GF100 To Actual Cards!
Mar 27, 2010 · We've been waiting six months, but Nvidia is finally taking the wraps off of its GeForce GTX 480 and 470 graphics cards, centering on the GF100 GPU.
UserBenchmark: Nvidia GTX 480 vs 960
Based on 444,156 user benchmarks for the Nvidia GTX 480 and the GTX 960, we rank them both on effective speed and value for money against the best 722 GPUs.
NVIDIA GeForce GTX 480 - NotebookCheck.net Tech
The NVIDIA GeForce GTX 480 is a high-end desktop graphics card that was introduced in 2010. It is based on the GF100 Fermi chip which is produced in 40nm at TSMC. The GTX480 uses …
NVIDIA GeForce GTX 480 specs - GPUZoo
The GPU is produced on 40 nm manufacturing process. The card's processor and graphics clock speeds are 1.401 GHz and 700 MHz respectively. Furthermore, it has 480 CUDA cores, 48 …
NVIDIA GeForce GTX 480 1.5GB GDDR5 PCIe - TechSpot
Feb 22, 2012 · NVIDIA GeForce GTX 480 1.5GB GDDR5 PCIe reviews, pros and cons. Liked: Breathtaking visual effects rendering thanks to Fermi and DirectX 11 technology Disliked: …
NVIDIA GeForce GTX 480 Specs | TechPowerUp GPU Database
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same …