
N64 cpu | Beyond3D Forum
Aug 5, 2010 · Was the CPU in the N64 more powerful or less powerful than the CPU used by the KI/KI2 Arcade board? What's the difference between the two CPUs? How much more expensive was KI's CPU than the N64's one? The CPU for the N64 is an SGI/MIPS R4300i @ 93.75 MHz. System16 (the website, not the...
Sega Saturn vs N64 hardware wise - Beyond3D Forum
Apr 19, 2022 · It is funny that the N64 processor was originally pitched to Sega and they turned it down. Hard to say if that choice would have changed the fate of the Saturn. The main advantage the N64 had over the Saturn and certainly the PSX was the way it handled textures. One of the reasons many N64 games can look good in HD.
This is old. About a rumour of N64 that I heard.
Oct 6, 2005 · ACTUALLY, it IS a MIPS CPU. MIPS was owned by SGI, but that doesn't make it an SGI CPU. The N64 CPU wasn't even a custom chip, it was (or even is still probably) available to buy as a stand-alone chip with pretty much the exact technical specs as in the N64 (only thing that differed were clock speeds, with some variations of R4400i being faster/slower than in the N64).
Overclock the n64? | Beyond3D Forum
Jan 2, 2005 · N64 is all .35u I believe. It was definitely state of the art for the time. N64 launched when Pentium Pro 200 was the top of the line. Voodoo 1 ran at 50Mhz. Rendition V2200 ran at 60Mhz. N64's Reality CoProcessor (GPU) runs at ~60Mhz, it's R4300i CPU at 93Mhz. Comparing a PPro 200Mhz to a R4300 93Mhz isn't exactly a good comparison though.
N64 RDP/RSP - Beyond3D Forum
Jan 10, 2005 · I've also worked on N64 games that used custom uCode and clipped on the main CPU. The RSP is completly programmable, but only a very few devs at the end of the N64 lifecycle were given documentation and tools to rewrite the uCode. FWIW writing N64 RSP code (triangle setup in particular) makes writing PS2 VU code look trivial.
RDRAM inside the N64 - Beyond3D Forum
Mar 16, 2016 · Some N64 units had these chips marked as "Nintendo RAMBUS18-NUS" but there are also motherboards using chips with the true name of the manufacturer (NEC) and the product code. Sometime in 1998, Nintendo switched to a single 32/36 Mbit chip (the extra 'Mbits' are available for parity).
N64, fillrate monster of the previous generation?
Oct 16, 2002 · the single CPU version of M2 blew PSX away, even beating N64. I think most of the games were coded using the single CPU ver, but maybe that's not the case, I can't remember. Matsushita wanted to hype the M2 as being as powerful as the then new Sega Model-3 arcade board, but that was a bit too much to beleive.
The true story of Nintendo64. - Beyond3D Forum
Dec 7, 2004 · The story tells that one day SGI had a mistake in the CPU design and Nintendo was forced to take another CPU from another vendor, the vendor was IBM.-IBM CPU at 93.75Mhz.-150.000 polygons/sec, BumpMapping not supported. The GPU wasn´t a new GPU, but the IBM CPU was a lot incompatible with the routines of RCP and was a bottleneck.
Can PS2 be considered a pure 128 bit machine?? - Beyond3D Forum
Jun 28, 2006 · 64 Bit MIPS (as both N64 and the core in EmotionEngine are) have 64 Bit Scalar Integer operations (ALU operations) and optional FPU coprocessor - either 32 or 64 Bit. the EE has 2 of these ALUs which also can work together for 128-Bit Operations (though apart from bit-operations they arent 128-Bit Scalar, but multiple smaller scalars - SIMD ...
Sega Saturn vs N64 hardware wise | Page 2 | Beyond3D Forum
Apr 19, 2022 · RAM should have been SDRAM with CPU and GPU should have had 4MB each. Two chips at 2MB of 64bit SDRAM would gave such bandwidth to GPU of N64. CPU of N64 should have had own RAM and data bus to access it by itself. Also data bus connecting CPU and GPU with each other increased in width. Thus CPU and GPU data bus connection same bandwidth as all ...