
Kui Wu
Kui Wu, Marco Tarini, Cem Yuksel, Jim McCann, Xifeng Gao IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021 Presented at SGP 2021 [Project Website]
Real-time Physically Guided Hair Interpolation - GitHub Pages
Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu. Interpolated rendered hairs from the given guide hairs.
Kinetic Simulation of Turbulent Multifluid Flows - GitHub Pages
Wei Li, Kui Wu, Mathieu Desbrun. Glugging with Rayleigh–Taylor instability: ur multiphase solver produces guggling for two colored immiscible fluids in the transparent upper container and air in the bottom one (water:oil:air with density ratios 800:400:1, with a square conduit in between.
Wei Li, Kui Wu, and Mathieu Desbrun. 2024. Kinetic Simulation of Turbulent Multifluid Flows.ACM Trans. Graph. 43, 4, Article 55 (July 2024), 17 pages. https://doi.org/10.1145/3658178 1 INTRODUCTION Fluid simulation in graphics has been studied for decades now, as the visual intricacy of fluid motions remains highly sought after.
Stitch Meshes Modeling - GitHub Pages
Kui Wu, Hannah Swan, Cem Yuksel. Stages of our knittable garment modeling system: (a) We begin our interactive modeling process with an input polygonal mesh that specifies the global shape of the model. (b) Using this polygonal mesh we produce a high-resolution stitch mesh, including shift-paths (green faces) that form knittable spiral ...
Xifeng Gao, Zhenyu Mao, and Kui Wu 20.1 Introduction The real-time simulation of water dynamics holds paramount importance across various industries, particularly in gaming and virtual reality appli-cations. The integration of realistic water rendering significantly enhances user experiences, fostering immersive and visually captivating virtual ...
Recently, Wu et al. [2018] extended it with dynamic topology update and GPU optimized matrix-free conjugate gradient solver for fluid simulations with tens of millions particles.
Kui Wu [email protected] LightSpeed Studios Los Angeles, CA, USA Figure 1: Flush: The sand letters and logo are washed away by the flow. ABSTRACT We propose a height-field-based real-time simulation method for sandandwatermixtures.Inspiredbytheshallow-waterassumption, our approach extends the governing equations to handle two-phase
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
Wei Li, Tongtong Wang, Zherong Pan, Xifeng Gao, Kui Wu, Mathieu Desbrun. We contribute a new kinetic solver for incompressible and single-phase fluid simulation interacting with complex solids.
Real-time Height-field Simulation of Sand and Water Mixtures
Haozhe Su, Siyu Zhang, Zherong Pan, Mridul Aanjaneya, Xifeng Gao, Kui Wu. The sand letters and logo are washed away by the flow. Abstract. We propose a height-field-based real-time simulation method for sand and water mixtures.