
microsoft/DirectXShaderCompiler - GitHub
dxc.exe, a command-line tool that can compile HLSL programs for shader model 6.0 or higher dxcompiler.dll, a DLL providing a componentized compiler, assembler, disassembler, and validator
Releases: microsoft/DirectXShaderCompiler - GitHub
DX Compiler release for February 2025. This cumulative release contains numerous bug fixes and stability improvements. This release includes binaries: compiler: dxc.exe and dxcompiler.dll on Windows, dxc and libdxcompiler.so on Linux. validator: dxv.exe and dxil.dll on Windows, dxv and libdxil.so on Linux.
Compiling Shaders - Win32 apps | Microsoft Learn
May 16, 2022 · Visual Studio will use DXC.EXE automatically when Shader Model 6 is selected for the HLSL Property Page configuration. Microsoft Visual Studio can compile shader code from *.hlsl and *.fx files that you include in your C++ project.
Shader Model 6 · microsoft/DirectXTK12 Wiki · GitHub
Apr 26, 2022 · Shader Model 6 is the latest HLSL compiler technology. It is required for DirectX Raytracing, DirectML, DirectX Mesh & Amplification Shaders, and a number of other DirectX 12 features. The DXIL compiler (DXC ) generates Shader Model 6 programs, and the compiler is based on LLVM and is hosted on GitHub.
Using the DirectXShaderCompiler C++ API - Simon Coenen
Mar 4, 2020 · Microsoft has since introduced their new llvm-based compiler DirectXShaderCompiler (DXC) which compiles to DXIL (whereas FXC compiles to DXBC). It’s …
Shader Models vs Shader Profiles - Win32 apps | Microsoft Learn
Jun 30, 2021 · Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. Each shader model builds on the capabilities of the model before it, implementing more functionality with fewer restrictions. Shader model 1 started with DirectX 8 and included assembly level and C-like instructions.
Two Shader Compilers of Direct3D 12 - DEV Community
There are currently two shader compilers available, both from Microsoft, each outputting different binary format: Which one to choose? The new compiler, called DirectX Shader Compiler, is more modern, based on LLVM/Clang, and open source. We must use it …
Why dxc6, not bxc6? - Chess Forums
Oct 8, 2011 · Generally, the principle is to recapture toward the center. The dxc6 is one of the two exchanges that gives white it's main advantage in the Exchange Variation, a winning pawn end game.
How to use DXC on Shader Model 5? - Stack Overflow
Feb 15, 2024 · This topic covers the FXC.EXE compiler used for Shader Models 2 through 5.1. For Shader Model 6, you use DXC.EXE instead, which is documented in Using dxc.exe and dxcompiler.dll. Visual Studio will use DXC.EXE automatically when Shader Model 6 is selected for the HLSL Property Page configuration.
Direct3D 12 shader model 6 wave intrinsics sample - Code Samples
Sep 2, 2022 · This sample visualizes how wave intrinsics work. Wave intrinsics are a new set of intrinsics for use in HLSL shader model 6. They enable operations across lanes in the SIMD processor cores, helping the performance of certain algorithms such as culling and packing sparse data sets.
- Some results have been removed