
Crab - Monsters - D&D Beyond
If the crab could do the Crab Rave however, it could charm the Awakened Shrub with it's sick dance moves and win peacefully. Speaking of the Crab Rave, here's a link to my homebrew …
Hulking Crab - 5etools
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target. Much bigger than a giant crab, a hulking crab has a …
Crab, Keelbreaker – 5th Edition SRD
Few monsters strike more fear into the hearts of sailors than the keelbreaker crab. These enormous crustaceans prey on ships caught in shallow water and decorate their shells with the wreckage left behind. Keelbreaker crabs are drawn to ships carrying magical cargo, as well as to the enchanted, living figureheads that often adorn such vessels.
Crab - Search - D&D Beyond
Crab Folk The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from
Dire Crab (5e Creature) - D&D Wiki
The crab makes one claw attack against each creature it has grappled, one at a time. Dire crabs are gigantic crabs that scurry across the ocean floor, feeding on anything they can catch in their massive claws.
Hermit crab - 5th Edition SRD
The hermit crab can breathe air and water. ACTIONS. Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) bludgeoning damage. Shell. The hermit crab retracts its head and limbs inside its shell, gaining a +5 bonus to AC. It may emerge from its shell as a bonus action on its turn.
Giant Crab - DnD content - Wikidot
Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target. Source: Monster Manual.
Crab » Monster Stat Block - DnD 5e - AideDD
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
3e SRD:Apparatus of the Crab - D&D Wiki
Apparatus of the Crab . This item appears to be a large, sealed iron barrel, but it has a secret catch (Search DC 20 to locate) that opens a hatch in one end. Anyone who crawls inside finds ten (unlabeled) levers:
Crab - D&D 5E Monsters - mythical.ink
The crab can breathe air and water. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. Source: SRD (CC-BY-4.0)