
Dizzy Punch (move) - Bulbapedia, the community-driven …
Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Prior to Generation III, it was the signature move of Kangaskhan. Dizzy Punch inflicts damage and has no secondary effect. Dizzy Punch now also has a 20% chance of confusing the target. Dizzy Punch cannot be selected in a battle.
Dizzy Punch | Pokémon moves - Pokémon Database
Details and added effects for the Pokémon attack 'Dizzy Punch', including all the Pokémon that can learn it.
Dizzy Punch - AttackDex - Serebii.net
Dizzy Punch Attack & Move listings for Pokémon Sword & Shield. Details all stats for each move and each Pokémon that can learn it
Dizzy Punch - AttackDex - Serebii.net
This Pokédex entry is for Generation VII Pokémon games. Check out Dizzy Punch Pokémon Sword & Shield data,
Serebii.net AttackDex - Dizzy Punch
This AttackDex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Generation VI Attackdex, Click here. The foe is hit with rhythmically launched punches that may also leave it confused. May induce CONFUSION.
Dizzy Punch | Pokémon Wiki - Fandom
Dizzy Punch is a Normal-type move introduced in Generation I. The foe is hit with a rhythmically launched punch that may also leave it confused. Badly startles the Pokémon in front.
Dizzy Punch - Moves - veekun
Pokémon with higher Attack are more suited to Dizzy Punch's physical damage, and have the stat highlighted in green. Level up: Learned when a Pokémon reaches a certain level. Egg: Appears on a newly-hatched Pokémon, if the father had the same move. 14 Pokémon.
Dizzy Punch - International Pokédex Wiki
Dizzy Punch is a Normal-type attack that sometimes confuses the opponent. Known Pokémon that can learn Dizzy Punch naturally include Buneary, Crabominable, Crabrawler, Hitmonchan, Kangaskhan, Lopunny, Regigigas, Reuniclus and Spinda.
Dizzy Punch - Move - Pokémon Gaming Wiki - Grindosaur
Dizzy Punch is a Normal-type move that was introduced in Gen 1. It is a Physical attack move.
Dizzy Punch | Pokemon 5e Reference - GitHub Pages
Make a melee attack roll on a target, doing 1d12 + MOVE normal damage on a hit. On a natural attack roll of 18 or more, the target becomes confused. At level 17, a natural attack roll of 17 or more confuses the target. At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
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