
Touched's MEGA-HUGE ASM Tutorial: How to ASM
Oct 9, 2015 · After reading practically every single ASM tutorial on PC, I believe (at least for myself) that ASM isn't hard, the issue with ASM Hacking is the fact that every tutorial tries to teach ONLY assembly instead of also focusing on how to find routines, and how to use a debugger correctly for finding things you'd want.
Beginner's guide to using devkitPro to install upgrades and …
Jul 26, 2018 · Just make sure to undo that last step to work with Dizzy's Hacked Engine, if I find a way to make both work simultaneously I will add that to this tutorial. EDIT: I have compiled all this into a single ZIP archive just in case the Python or devkit links die,
GBA ASM Programming - The PokéCommunity Forums
Oct 2, 2010 · Assembly language is a low-level programming language for computers, microprocessors, microcontrollers, and other integrated circuits. It implements a symbolic representation of the binary machine codes and other constants needed to program a …
Using C language to hack Pokemon (3rd Gen) - PokeCommunity
Aug 7, 2011 · Uh, I mean, great tutorial. Seems a bit complicated though, I think I'll stick to ASM. Low-Level is kinda fun, because it poses more of a challenge. Plus you can't hack existing routines with C Code too easily, if at all. Maybe once I up my C skills, I'll look back into this. :)
Article: A guide to beginning Pokémon fangame development in …
Jul 5, 2017 · A guide to beginning Pok?mon fangame development in RMXP Hey friends! This is a series of articles on starting out with RMXP and Pok?mon Essentials, so if you're interested in getting into fangame development or just need a refresher, this is a …
Dynamic Emerald Attack Rombase - The PokéCommunity Forums
Apr 22, 2016 · See Announcement (LINK HERE) Dynamic Emerald Attack Rombase Introduction:- The aim of this project is to provide a dynamic rombase for Emerald with attacks and abilities from 4th-6th generations as well as updated moves, abilities and mechanics up to the latest Generation games. The project...
[ASM & Hex ] Skip intro Tuts in Fire Red - PokeCommunity
Sep 7, 2019 · I don't think you would need an Assembly Routine for something like this, because (although I've never coded for Pokemon myself before) it seems unlikely that Language would be used for an In-Game intro. That Language is more often used in the past 10 or so years for just booting up the Machine itself. More of a Hardware level thing, not so ...
[Pokeemerald] How To Add, Edit, And Understand Music in
Jan 15, 2021 · And with that.....I think I've said just about everything I can say on ROM music editing. If I come across any new insights on better methods or greater understanding on how different commands work, or if someone else posts something that explains an element of music hacking that I couldn't explain originally, I'll add it in to this tutorial.
editing deoxys in emerald version - The PokéCommunity Forums
Feb 3, 2025 · mrdollsteak once said on reddit that the best way to learn hex editing at the level it is was to crack open a tutorial and just follow it through here, he explains how to change the move in a tm with a small intro on hex editing, what it is and what you are doing he then linked this tutorial as his example of one to crack open and just go through
Development: Decompilation of Ruby and Sapphire in C
Mar 25, 2018 · When this project becomes complete enough, it will be a great resource for hackers since you can easily edit png sprites and modify the game's code using high level C instead of assembly. Pokemon Ruby was originally written in C, and built using the open-source GCC 2.9 compiler.