
ANIMUSIC|studio — ANIMUSIC
In-house software comprising the hub of our production pipeline. Central interface is a Nodal Editor melding: Scene Hierarchy; Data Flow; Parameterized instancing
ANIMUSIC
Home; DVDs; ANIMUSIC|studio; Images; UE4; Proactive vs Reactive; Menu
DVDs - ANIMUSIC
ANIMUSIC 2. Follow up DVD. Rediculously fancy animating menus with transitions between everything and everything else. Each animation had a specialized bonus feature. Remastered for Japan with different cover art and printed material. Eventually rerendered in
Images - ANIMUSIC
Test renders (WIP)
Proactive vs Reactive - ANIMUSIC
Compares ANIMUSIC’s approach to music driven animation, contrasted with FFT-based audio visualizers
About — ANIMUSIC
The ANIMUSIC website is being rebuilt from scratch, using Squarespace. Our previous website was ancient, dating back to the early days of ANIMUSIC. ANIMUSIC = Animation + Music. The term “Animusic” may refer to any number of things, depending on context.
Initialldddy Blank — ANIMUSIC
Home; DVDs; ANIMUSIC|studio; Images; UE4; Proactive vs Reactive; Menu
UE4 — ANIMUSIC
Geometry. All Skeletal Meshes; Subdivision Surfaces . subdivision. initial dev phase. remains "course mesh" (no subdivision yet) planned (options) within UE$: dynamically if supported/practival
Hold - ANIMUSIC
Promo shots for each music animation on ANIMUSIC 2 (and the ANIMUSIC Bluray).
Image Layout Grid — ANIMUSIC
Demo Image Layout Grid