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Feb 10, 2025 · Made something in AppGameKit or AppGameKit Studio ? Show it off here!
AGK 2 Official Development Blog - GameCreators Forum
Apr 11, 2025 · AppGameKit Development Blog THIS BLOG IS RETIRED NOW FOR ALL THE LATEST NEWS JUST FOLLOW THE APPGAMEKIT NEWS HERE Hi, in the spirit of openness and transparency we're now publishing the progress of App Game Kit 2 Development. AppGameKit V2017.09.04 RELEASED! A couple of maintenance builds have been released …
AppGameKit Classic Chat - GameCreators Forum
[ AGKSharp Question ] Is there a way to make Agk ignore code errors or try to load corrupted files and continue running the game without crashing?
AGK snippets - GameCreators Forum
2 days ago · I would like to start a list of useful snippets for the AppGameKit site. If you have some ideas for small examples of AppGameKit functionality you would like to see then please post them here and I will try to post 2-3 examples per week (here as well as on the AppGameKit site). The intention is that some of the more popular questions can be answered by looking on …
3d - blender to agk tutorial - GameCreators Forum
Feb 25, 2018 · I use the blender 2.76, the other versions doesnt work with agk (2.78..). In dae i have no matter, the file works fine for me in agk, no need to inverse the culing or normal.
Correct AGK Script Command To Quit Game? - GameCreators Forum
Aug 5, 2020 · Hi, What is the proper AppGameKit script command to quit the game? Let us know, thanks! Jesse
giLE2D - 2D Map Creator For AGK! (Includes intro vid)
Sep 20, 2013 · The only thing I been waiting for is agk 2 so I can put .x in mine then I will release it, and the new features agk has for 3d. I was making a game to make a export to tier 2.
AGK Keyboard input - GameCreators Forum
Aug 19, 2017 · What happens if you put agk:: Print (agk::GetRawKeyPressed (27)); in your loop? What does it print out? On a side note, it's better practice to make your loop something like this:
AGK Scene Builder [AGK V2 Tier 1] - GameCreators Forum
Mar 2, 2025 · The cool thing is you can go back and change the prefab and then all instances will also change, but they can also override their inherited properties. That actually sounds quite complex now I say it out loud Edit: If someone wrote the agk code for a prefab system would you consider adding it to the editor?
[Guide] Calling JavaScript Functions via AGK (HTML5 Export ...
Dec 30, 2017 · By request, here is a quick way to call external JavaScript functions and pass AppGameKit data to them, after exporting your app as HTML5. This is useful when you need to modify standard HTML elements with data retrieved from AppGameKit, or use advanced JavaScript functionality with custom data delivered straight from AGK.