
InternalErrorException Could not load dynamic library Codec_STBI
Nov 2, 2024 · Code: Select all $ ls -lah total 200M drwxr-xr-x 1 niceprogrammer 197121 0 Nov 3 22:07 . drwxr-xr-x 1 niceprogrammer 197121 0 Nov 2 04:41 .. -rw-r--r-- 1 niceprogrammer 197121 134M Nov 2 04:44 3.25.tar.gz -rw-r--r-- 1 niceprogrammer 197121 45K Nov 2 04:45 CMakeCache.txt drwxr-xr-x 1 niceprogrammer 197121 0 Nov 3 22:07 CMakeFiles -rw-r--r-- 1 …
Running OGRE3D on Weston (Wayland + XWayland) - Ogre Forums
Dec 1, 2011 · you lost OGRE_GLSUPPORT_USE_EGL again with this one. anyway.. if xwayland is running, it should translate both X11 & GLX to wayland for you. So it is either not configured correctly or not running on ":0". The alternative to the xwayland translation layer is to implement that "WaylandWindow" backend for Ogre that I mentioned previously.
Ogre Forums - Index page
1 day ago · A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
render depth buffer using compositor - Ogre Forums
Nov 21, 2017 · Code: Select all compositor DepthMap { technique { // Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { // Render output from previous compositor (or original scene) input previous } target_output { // Start with clear output input none // Draw a fullscreen quad with the black and white image pass render_quad { // Renders a …
Ogre without X11 - Ogre Forums
Oct 24, 2024 · I try to compile Ogre with wayland rather than X11, and I see the build guide: OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux. But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB), I don't know why.
BaseWhiteNoLighting material file - Ogre Forums
Jun 15, 2011 · Code: Select all //With all default values that Ogre is passing through. material BaseWhiteNoLighting { receive_shadows on transparency_casts_shadows off technique { lod_index 0 scheme Default pass { lighting off max_lights 8 start_light 0 iteration once point_size 1 point_sprites off point_size_attenuation off point_size_min 0 point_size_max 0 scene_blend …
Building Ogre .NET bindings - Ogre Forums
Aug 9, 2019 · * I built the c++ OGRE.sln -> csharp folder * Building these cs files failed, so i made a .net project and used Visual Studio to see what was going on. I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre.dll But now, lastly, i'm lacking this libOgre.so you speak of.
[2.1] GUI solution for Ogre 2.1 discussion - Ogre Forums
Nov 6, 2017 · Ogre's billboard - reuse Ogre v1 at this time ImGUI - Here is it repo, I'll take a look at it soon. Here is an interesting article. See also from the wiki: CEGUI and Ogre tutorial, Comparison of GUIs At the time this post is written: CEGUI: doesn't work with Ogre's DirectX11 render when choose Ogre as render.
Where is the code which runs on sample browser? - Ogre Forums
Dec 21, 2024 · To start I first started learning OpenGL because it is open then found out that it is better to start with a game engine which is Object Oriented rather procedural in nature and then I stumbled upon OGRE. I found it quite helpful and it enabled me to compile code in Linux(Ubuntu) which was a pain before CMake introduction in OGRE.
.OBJ to .MESH CONVERTER, HELP!!! - Ogre Forums
Oct 13, 2008 · I'm not really sure how Ogre's file access is abstracted and implemented, but maybe that's a good place to start looking. If you could rewrite some parts of how files are accessed you could design it in such way all data is pulled from a large encrypted pack that wraps your data. My guess is Ogre has abstracted this somewhere in a single location.