In Valorant, having the right weapon is crucial for success. The article ranks the best guns for 2025, placing Phantom, ...
Valorant has got a brand-new update rolling out in the form of patch 10.03, with some changes coming to slowing abilities and a few bug fixes. Here’s what you need to know.
Riot Games released the Valorant Patch 10.01 notes ... as it brings forth the much-awaited Rank Shield mechanic. There are no Agent or map changes in the present patch, but some major and minor ...
VALORANT has rolled out its first patch of 2025, introducing several key updates aimed at enhancing the competitive gameplay experience. The newly added Rank Shields ... The map Bind also benefits ...
Quite a few multiplayer games have tough-as-nails ranked modes that make players work hard to reach the top of the hill.
You also need to keep playing to hold your rank or you will start losing points. The system is quite similar to other titles like Valorant and ... about the heroes, the maps, and the game modes.
Disguised Toast has announced Marvel Rivals Creator Cup, featuring 36 streamers competing to win every in-game skin.
With VALORANT Patch 10.1 set to go live soon, we’ve got your back if you’re looking for a list of all upcoming agent, map, and gameplay ... Riot has added Rank Shields to VALORANT’s Competit ...
Tejo, who has been live in Valorant since January 8, hasn’t been the only big shake-up on Future Earth either. There are new Flex cosmetics, Ascent and Icebox are back in the competitive map ...
Valorant has added new rank shields that will protect players from deranking after ... Valorant patch 10.1 also brought some bug fixes, including changes related to new agent Tejo and the map Bind. In ...
Players at 0 RR who lose games will consume their Rank Shields, leading to potential demotion after three losses. Bug fixes have been implemented for the agent Tejo and various issues on maps, ...
Riot Games has not provided a specific launch date. The leaked icons in patch 10.02 suggest that development is underway, but given the complexity of implementing game-wide replay functionality, ...