Phong shading is more realistic than Gouraud shading, but requires more computation. It does not produce shadows or reflections. The surface normals at the triangle's points are used to compute a ...
Bùi developed the Phong shading and reflection algorithms, which have been ubiquitous in computer-generated movies and 3D ...
Gouraud shading is the simplest rendering method and is computed faster than Phong shading. It does not produce shadows or reflections. The surface normals at the triangle's points are used to ...