Wilds, Monster
GamesRadar+ · 1d
Monster Hunter Wilds is already shaping up to be a multiplayer powerhouse that defines 2025
A new Monster Hunter always feels like an event. For longtime fans, each game is a fresh start in a new but familiar world, an adventure simultaneously nostalgic and surprising. It somehow captures the thrill of starting New Game Plus in a game you've learned front-to-back,
IGN · 22h
Monster Hunter Wilds Developers Talk Weapon Changes – IGN First
We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, to learn about the concept and development process for various weapons, garnering new details on weapons that players have been particularly interested in,
Yahoo · 1d
Capcom's hoping to make the recommended specs for Monster Hunter Wilds less monstrous thanks to post-beta performance improvements
Capcom raised eyebrows when it unveiled the PC specs for Monster Hunter Wilds, which say the best you can expect from a recommended GPU is 60 fps at 1080p on medium settings—and that's with frame generation enabled.
IGN · 9d
Monster Hunter Wilds: Capcom Explains How Cooking Works in the Seamless World – IGN First
Food has been depicted as an important part of the Monster Hunter series from the start, whether it comes to defeating enemies or depicting its world. In the games up until now, you could order a tasty meal from a Felyne before heading out on a quest, or hunt an herbivorous monster in the field and roast it until it's well-done.
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