When you're about to lose a life, whether by getting hit by an enemy/obstacle or fall into the void, pause just when Mario about to leave the screen and then reset the game. You'll be right back ...
The first Super Mario Land is a fine game, but it's also weird. Really weird. But when Yokoi's crew worked on the sequel subtitled 6 Golden Coins, they decided to take some cues from games like ...
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Power Ups In Mario Games That Deserve A ComebackFirst Appearance: Super Mario Land 2: Six Golden Coins Ability: Mario forms rabbit ears and leaps long distances with the added bonus of gliding. Multiple power-ups have allowed high-jumping for ...
All the latest game footage and images from Super Mario Land 2: 6 Golden Coins by Nintendo R&D1 | 1992 2 / 15 3 / 15 4 / 15 5 / 15 6 / 15 7 / 15 8 / 15 9 / 15 10 / 15 11 / 15 ...
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