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Faces - A face is a flat surface on a 3D shape. For example a cube has 6 faces. Edges - An edge is where two faces meet. For example a cube has 12 edges. Vertices - A vertex is a corner where ...
The typical primitives in 3D graphics are lines and triangles. The type of properties provided per vertex include x-y-z coordinates, RGB values, translucency, texture, reflectivity and other ...
The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space.