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Game Rant on MSNMetaphor: ReFantazio Dev Reveals What Makes a Good Turn-Based Battle SystemMetaphor: ReFantazio Lead Battle Planner Kenichi Goto identified difficulty as a key component of a good battle system. Goto ...
Metaphor: ReFantazio's combat is another feather in Atlus' already impressive cap, but the game's lead battle planner reckons difficulty is a huge reason why turn-based fights can be so ...
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