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For STM32Boy, [Jan] uses the LCD screen that’s on the STM32 development board to render the screen on, along with a Game Boy skin. The LCD’s touch feature is then used for the controls ...
The F4’s 70 GPIO pins can run via internal peripherals at up to 100MHz, which is plenty to handle the 1MHz clock speed of the Game Boy’s bus. Logic levels are an issue, as the STM32 uses 3 ...
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