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Most of them work by using a RAM buffer, which means that anything one wants to draw gets written to a buffer representing the screen, and the contents of that buffer are copied out to the display ...
Most of them work by using a RAM buffer, which means that anything one wants to draw gets written to a buffer representing the screen, and the contents of that buffer are copied out to the display ...
A common cause of malfunctioning software. If the amount of data copied into a memory buffer exceeds the size of the buffer, the extra data will overwrite whatever is in the adjacent bytes ...
Buffer overflow vulnerabilities occur when software unexpectedly writes more data to memory storage than has been allocated for that data. The extra information spills into other memory ...
A memory buffer in a graphics accelerator that is used to speed up the rendering of 3D images. It holds the depth of each pixel (z-axis), and as an image is drawn, each pixel is matched against ...