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Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
Earlier today, legendary video games developer John Carmack, the leader programmer for iconic titles such as Doom, Quake, and Wolfenstein 3D, made the case for what one might casually describe as ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
In his view, the model disrespects game developers. Interestingly, Quake co-creator John Carmack quickly came to the technology's defense, calling it "impressive." When Quake Dad rebutted that ...
The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake. The Game ...
Still, who are we to complain when John Carmack, the lead programmer behind Id Software's seminal game, was genuinely impressed by it. To be fair, I don't think he was referring to the demo's ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are ...
However, the gameplay design and graphics that the core four team members (Adrian Carmack, John Carmack, Tom Hall, and John Romero) from id Software created with this game set the tone for all FPS ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
[ACTUALIZADO] El Juzgado de Texas ha declarado a la compañía de Realidad Virtual a pagar una indemnización por el robo de tecnología por parte de John Carmack.